Gothic Lamp
Personal prop study inspired by a gothic-style lamp discovered during a trip to Siena, Italy. The project focused on translating architectural ornamentation and aged material detail into a game-ready real-time asset. Responsibilities Hard-surface and ornamental modelling in Maya Sculpting and surface detailing in ZBrush Retopology and UV layout for real-time use Texture baking and material creation in Substance Painter Real-time presentation and lighting in Marmoset Toolbag Software ZBrush, Maya, Substance Painter, Marmoset Toolbag